If I were the Doctoral Candidate type, it might become a significant part of my thesis
2) The engine pieces (how Eldrazi actually happen) Eldrazi Temple and Eye of Ugin style effects that reduce costs or boost mana Spawn/Scion generators (especially the ones that trigger off casting colorless spells) Forsaken Monument type payoffs (mana doubling, life buffer, scaling threats) These are the cards that turn Im playing fair Magic into Im playing 12-mana Magic. 3) The mid-game bruisers (where games are really won) Thought-Knot Seer and Reality Smasher style pressure cards (format dependent) Value Eldrazi that generate bodies, exile cards, or provide pseudo-removal Interaction tools that happen to be colorless-friendly This is the layer that stops your deck from being ramp, ramp, ramp, die. 4) Commander-specific glue (because 99 cards is a lot) Zhulodok, Void Gorger: turns your big spells into double cascade fireworks
First Runner-Up (Japan) Taiga Kasai Artists comment Im thankful to have been chosen
Essentially, they don't need too many upgrades, so you can upgrade your mana base as you see fit based on what you have
As a result, collectors and players benefit from longer-lasting quality
What do you get when you combine the unfettered life and growth of green with the destruction and rage of red