Elixir of Immortality Elixir of Immortality was once the win condition of Standard WU control decks
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Excalibur II's first ability triggers only once
As all simulator-type games start, you begin with an empty shop that you have to build up slowly over time
In most cases, Guilty Conscience is used as a removal spell, locking a creature out of attacking unless it wants to be destroyed
These arent the flashiest self-mill spells, but certainly efficient
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