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In gameplay terms, this Spider-Man isnt warping tournaments, but it fits perfectly into casual and Commander decks that value fast, evasive attackers and flavorful on-hit triggers
The ability isnt bad, and its definitely very lore-friendly considering Galadriels internal conflict regarding the Fellowship, but I think it can be a little unfocused
A turn-three Karn may be devastating, but he won't actually end the game for quite a while
Image 1 of 7 Along with MTG versions of those icons, Wilds of Eldraine also features cards with a unique style that wouldn't be out of place in a kid's storybook
However, if its power reaches four or more at your end step, the enchantment is sacrificed and your creature returns to its original controller