Most red decks running Koth as their big threat will want to consistently hit their 4th land drop on turn 4, and that means running 24 lands rather than the 20-22 you can sometimes get away with in aggro decks.
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Another major change was the splitting of the "Special" stat into "Special Attack" and "Special Defense", which increased aspects of strategy
Rite of the Moth deserves a mention, being an interesting variation on Unburial Rites, although slightly worse because the reanimated creature comes with a finality counter