Zombies can win in five core ways: Go-wide swarm : Great for token decks with lords and mass combat (e.g., Wilhelt , Sidisi )
Runo Stromkirk // Krothuss, Lord of the Deep Dimir commanders are often on the weird side: you have an assassin commander, a relatively out-of-color dragon commander, and heres a sea creature commander
Every time you roll a die, you can deal one damage to Vrondiss, triggering its enrage ability and spawning a 5/4 Dragon Spirit token
Once it resolves, your subsequent creatures will keep getting buffed, so if this resolves around turn 3, there is a possibility that it will become almost impossible to deal with
While Sableye isn't typically a popular choice, this card helps elevate it to new levels
If you want to play with planar cards, keep it in