Each is a curated set rather than random selection of cards, built around a theme, such as "Pirates" or "Unicorns"
answered Oct 5, 2016 at 12:08 TheThirdMan 9,4011 gold badge33 silver badges62 bronze badges 2 You must log in to answer this question
From the very beginning, players learned that an opponent with two islands untapped meant the threat of a Counterspell loomed overhead
In the example of the Jund lands-matter deck, I dont precisely remember if some of the misconception on how strong the theme was originated from Gavins article on the design of the product or an early listing of the deck and its promotion text on the back of the box: Lord Windgrace saw his entire world devastated by the detonation of a magical device, instilling in him a hatred of artifacts
Perhaps the easiest card to make this kind of combo work is Enduring Scalelord
One key example of that is the crystals, which were a staple of most of the games' plots in the early era