Completely unrelated, it's been a while since our last Anthology release, so we've started discussing what our next release in that space might be and if it will be like previous versions or if we'll try something new (which is likely a requirement for any format that hasn't yet received an Anthology release)
It shines in control decks that want to chip away at opponents' resources without needing to run full prison strategies
Theres always the downside of not wanting to discard a spell to kill something since the best use of looting tends to be filtering through excess lands, but having more options is rarely bad
Not only that, but even if your opponent is swinging in with a 10/10, you can still block it and gain 10 life, because thats how damage works in MTG
As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost
Using Carapace Forger, let's examine what happens if we start fiddling with the requirement to cause the change