Tokens 1 Energy Reserve (helper) // Treasure (survival, tech) token 1 Human Knight // Food (tech) token 1 Human Knight // Copy token 1 Thopter // Treasure (survival, tech) token 1 Thopter // Junk token 1 Copy // Clue token 1 Treasure (survival, tech) // Clue token 1 Treasure (survival, tech) // Human Knight token 1 Food (tech) // Robot token 1 Robot // Treasure (survival, tech) token Energy Reserve (Helper) // Treasure (Survival, Tech) Human Knight // Food (Tech) Human Knight // Copy Thopter // Treasure (Survival, Tech) Thopter // Junk Copy // Clue Treasure (Survival, Tech) // Clue Treasure (Survival, Tech) // Human Knight Food (Tech) // Robot Robot // Treasure (Survival, Tech) These Commander decks will be released with Magic: The Gathering Fallout on March 8, 2024
Some bug fixes.
in the original decks it was Flusterstorm, Scavenging Ooze, and maybe Edric, Spymaster of Trest), a handful of fringe eternal playables like Hornet Queen, Unexpectedly Absent, and Chaos Warp, and several constructed reprints (Mother of Runes, Oblivion Stone etc.)
While Magic has tried to convey story within cards (story spotlights are the latest incarnation), the attempt to convey the concept of a story through mechanical means is pretty new
Every instant or sorcery you play gives your entire team +1/+1 until the end of turn, which means even a small army can grow into a lethal threat in a single turn
Froghemoth I like to think of this as a reasonable version of Questing Beast