Your key cards fit into an archetype, so build the type of deck that suits them best
Then State-based actions are checked Angel should be destroyed as a creature has been dealt lethal damage, but it has Indestructible
While most of this list has been dedicated to cards I think will shine in regular, mid-power games of Commander, this last one is a shoo-in for cEDH-level play
Powered by black, green and blue mana, this deck centers on Fallouts mutated creatures like The Wise Mothman, contaminating the battlefield with rad counters that saps players life as well as cards from the top of their libraries over time
However, even though it causes them to have all creature types and technically count as walls, creatures with the changeling ability and [c]Mistform Ultimus[/c] dont have defender
Cast it on a later turn for its foretell cost.) Instant Color tag templates(None) Dwarven Ruins This land enters tapped