So today I will investigate these two cards to best describe my sensibilities regarding each of them
I love the upside of using Archpriest of Shadows to back up a creature like Mercurial Spelldancer
Energy Doesnt Come Cheap Energy seemed like a pretty powerful mechanic when it debuted back in Kaladesh, and proved itself to be a little too good to see too often
The Selesnya X-cost trampling two to start is first, and it's isn't equal to X but what you spent, and then when you swing you can pull off two counters from things to make a 2/2 dork and then draw too
Creatures (20) 2 Dragonlord Atarka 1 Den Protector 1 Nissa, Vastwood Seer 4 Goblin Dark-Dwellers 4 Sylvan Advocate 1 Hedron Crawler 4 Mindwrack Demon 3 Tireless Tracker Planeswalkers (2) Lands (24) Spells (14) I would have said that Tireless Tracker is going to sneak up on people, but it has already enjoyed some success in its first days legal in the format, such as in Jim Daviss #SCGBALT-winning Bant Company deck: Creatures (27) 1 Hidden Dragonslayer 1 Den Protector 4 Jace, Vryn's Prodigy 1 Nissa, Vastwood Seer 4 Bounding Krasis 4 Reflector Mage 4 Sylvan Advocate 2 Archangel Avacyn 2 Tireless Tracker 4 Duskwatch Recruiter Lands (25) Spells (8) The thing about investigating every time you play a land is that you are going to hit a lot more land drops
Its so strong that its banned as a commander in 1v1