Being able to ride off the coattails of the opponents draw engine make playing against such absurdly consistent decks a lot more palatable
Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
Facilier, Agent Provocateur x1 Flotsam, Ursulas Spy x1 Jafar, Wicked Sorcerer x2 Jetsam, Ursulas Spy x2 Magic Broom, Bucket Brigade x3 Maleficent, Sorceress x2 Mickey Mouse, Wayward Sorcerer x1 Olaf, Friendly Snowman x3 Pasxal, Rapunzels Companion x2 Rafiki, Mysterious Sage x3 Sven, Official Ice Deliverer x1 The Wardrobe, Belles Confidant x3 Yzma, Alchemist x2 Friends on the Other Side x3 Emerald and Ruby The Emerald and Ruby deck is built around stealing Lore from opponents and keeping them off balance
The story follows Ariel, a young mermaid princess who dreams of living on land and falls in love with a human prince named Eric
Ruby Ruby is the ink tied damage, direct action, and interacting with both your lore, and your opponent's
Though it has a jaw-dropping Ink cost of 10, the Sing Together keyword ability allows any number of players to contribute to paying for it to come into play, and it allows a target player to draw 5 more cards