Since everyone knows the point of cube is to make your opponent suffer, why not cut the one thing that ends the game?) Ending with a whisper, Midnight Hunt Commander made negligible impact on your cubes compared to the Standard set
When I saw Magus of the Order in Pack 2, a card that I would play in the overwhelming majority of my green ramp decks, I knew that I could pass it for a cheaper card and that the Magus would come back to me because it goes in exactly one style of deck
These cards are a clear signal indicating a different kind of play and that others might prefer not to play against them
And your deck has nothing but crazy bangers and a bunch of lands
Bloodthirst (red/green): Creatures with Bloodthirst gain a boost to their power and toughness, if an opponent took damage before the creature came into play
Saruman of Many Colors Saruman of Many Colors is like a dark inversion of Gandalf, Westward Voyager, allowing you to exile and copy opponents spells instead of your own