Unfortunately, I don't have a good answer
Dash gives it built-in haste, which means it can slam the door on a game out of nowhere (you still pay extra commander tax when you dash from the command zone)
The cards artwork itself follows the same vein of most of these Enchanted and Iconic artworks: focusing on telling the complete story in one single plane
These include cards such as Avatar Aang (flying, firebending, transform), Aang, at the Crossroads (Ally fetch, transform), Boiling Rock Rioter (firebending, Ally reanimate), Earth King's Lieutenant (+1/+1 counters), Fire Lord Zuko (firebending, +1/+1 counters), General Tazri (Ally fetch, anthem effect), Hakoda (cast Allies out of your deck, protection), Katara, the Fearless (double triggers), Katara, Water Tribe (vigilance, 1/1 counters, waterbend), Sokka (menace, prowess, 1/1 tokens), and many more
And while Food by itself is hardly an aggro mechanic, there are a ton of cards here that transform your second breakfasts into an extra-large helping of pain (for the opponent)
The art alone captures the feel of the location, but the ability to banish any character that challenges and banishes another character makes it even better