This instant is a top-tier removal spell, practically a Snuff Out that kills most relevant creatures and functions as a combat trick against those it cant
If you don't have Tiana, these are all great cards that will help you keep a healthy hand Amethyst/Steel Playstyle Might and Magic combines un-counterable bounce abilities with large, well-statted characters that are difficult to remove thanks to Resist
And if you are a control deck planning to draw out the turns, chances are creatures aren't even your forte in the first place
Ancient Mew is a totally unique card with absolutely no rival or equivalent
Loran of the Third Path I dont think Ive built a white EDH or Brawl deck that didnt include Loran of the Third Path in the 99, but I dont want it as a commander
Indeed, Lord Windgrace can be brutal, generating a load of value, before winning the game with giant spells, or armies of tokens