What's most important is building a deck that has a plan to win and the tools to do it
Pick key pieces, value engines, or just that annoying character you cant work around, and as long as you dont exert Bellwether, theres little they can do about it
force your opponent into action, drop Vinnie, and suddenly opponents are trapped between giving you free lore, or using removal cards that cost them valuable tempo
It should have been in Foundations
New Cards Weve already started to see some official card releases, which mostly revolve around exploring locations and finding lore
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