Each deck includes: 1 Ready-to-play 100-card Commander deck 2 Traditional foil new-to- Magic legendary creatures that can serve as the deck's commander 8 Non-foil new-to- Magic rares specific to that deck 90 Non-foil Magic cards, including basic lands 1 Foil-etched display commander printed on thicker cardstock 1 Collector Booster Sample Pack 1 Non-foil or traditional foil extended-art or borderless Commander Masters rare or mythic rare card 1 Traditional foil borderless Commander Masters common or uncommon 10 Double-faced tokens A cardboard deck box and spindown life counter Eldrazi, enchantments, planeswalkers, and Slivers
Ive found that for things are pretty good the main accessory items like deck boxes, sleeves, and playmats
Playing Jumpstart is easy: just open two Jumpstart Boosters, shuffle them together, and start playingthe deck-building process is done for you
You can also abuse blink or reanimation loops to bring your Commander in repeatedly, thus drawing a ton of legends in a single turn
Your opponents have a full turn cycle to prepare and kill Raubahn before he becomes a problem
Red decks play Spellgorger Weird, Turret Ogre, and Raging Kronch, which are all commons that can turn on the cheap side of Bolt Bend