Actions are similar to Magic: The Gatherings sorcery spells, insofar as they have one-off effects, and dont stay on the board after playing
The cost to activate might be a little high, but always having targeted destruction available will get your bacon out of the fire when you most need it
Whenever you gain life, target opponent loses that much life
Saffgor: This would be a genuinely interesting card at 2 mana, comparable to Balmor, but at 3 it's way too slow to get in under most strategies
This two-way strategy of casually clearing the board while gaining strength each turn makes it an undeniable threat in competitive play, causing major problems for decks that lack direct damage
Vincent's last ability doesn't care what Vincent's power is when it deals combat damage to an opponent