During that time you can be a little more aggressive with your removal or counter spells, since once turn five rolls around, youre drawing at least four cards that turn
Only the last one is too cheesecake-y, with no real story (glowing hands arent really a story in fantasy art, theyre just shorthand for mage)
If you are instructed to perform an action on your commander (e Instant The next creature card you play this turn can be played as though it had flash
It is also extremely hard to counter such an effect, unless you hold the right card at the right time
As usual, we start off with Black, and we'll start off with Drift of the Dead
Unholy Chamber/Ceremonial Chamber MTG Unholy Chamber Mana Value: 2B Rarity: Rare Card Text: At the beginning of your end step, draw a card