Ruby will play a big part in that, as will other sources of fast mana, bombastically large creatures, a few big-swing sorceries, and a bunch of creatures and enchantments that refill your hand every time you cast a creature
These cards were designed to use the sideboard and not exploiting their full potential is a significant drawback
The church to which I have dedicated my life, the being that I have loved since birth, the boundaries of my world, all of it is a sinister lie
The Mana Base Much of what makes this deck go is its mana base: You need to have enough mana to continue casting spells, you need to have access to exactly to delve into your Temporal Trespass, you need to keep 1 or 2 mana up to tutor for whichever key combo piece youre missing in the moment
It has three fairly strong normal abilities and an ultimate that everyone can mostly ignore, and is meant to be cast with five (or more) lands on the battlefield
Details of the character cards include in-game stats and play actions