Toward the end of the game, make full use of the security-card-trashing When Attacking effects to quickly give you the edge
This all happens during the declare attackers step, meaning phase-savvy players will be able to sneak a Colossus Hammer onto something with some evasion and surprise their opponents with a bonus 10 damage
It's not card disadvantage
Maze's End Gates are better in Commander with the printing of Baldur's Gate and Gond Gate, but I still think it unlikely that this works outside of Nine-Fingers Keene decks, and honestly, even in those decks
Offered in Near Mint (NM) condition, this authentic English Pokmon card is carefully inspected and securely packaged before shipping

Metagame Breakdown 146 ABC (143 ABC, 1 Artifact ABC, 1 Brilliant ABC, 1 Symphonic Warrior ABC) 118 Metalfoes (117 Metalfoes, 1 Speedroid Metalfoes) 84 D/D 69 Blue-Eyes (67 Blue-Eyes, 2 Ritual Blue-Eyes) 23 HERO (22 HERO, 1 Synchro HERO) 21 Darklord (19 Darklord, 1 Speedroid Darklord, 1 Speedroid Burning Abyss Darklord) 15 DARK Synchro 14 Burning Abyss (11 Speedroid Phantom Knights Burning Abyss, 1 Ritual Burning Abyss, 1 Speedroid Burning Abyss, 1 Speedroid Nekroz Burning Abyss) 10 Frog (7 Speedroid Frog, 2 Frog, 1 Frog Paleozoic) 9 Monarch (3 Brilliant Monarch, 3 Domain Monarch, 2 Speedroid Artifact Monarch, 1 Artifact Brilliant Monarch) 6 Yang Zing (4 Speedroid Yang Zing, 2 Metalfoes Yang Zing) 5 Kozmo (4 Kozmo, 1 Speedroid Kozmo) 3 Infernoid 3 Nekroz (2 Shaddoll Nekroz, 1 Nekroz) 3 Qliphort 3 Yosenju 2 Cyber Angel 2 Junk Doppel 2 Lightsworn (1 Lightsworn, 1 Shiranui Lightsworn) 1 Barrier Statue 1 Dark Magician 1 Denglong FTK 1 Galaxy 1 Lightsworn Shiranui 1 Ritual Beast 1 Speedroid Phantom Knights 1 Tellarknight ABC The early ABC builds were running Galaxy Soldier and Transmodify
