Artificer's Intuition Do-It-Yourself Seraph Enlightened Tutor Fabricate Goblin Engineer Guidelight Pathmaker Hoarding Dragon Inventors' Fair Iron Man, Titan of Innovation Kuldotha Forgemaster Loyal Inventor Magda, Brazen Outlaw Moonsilver Key Nahiri, the Harbinger Oswald Fiddlebender Reckless Handling Repurposing Bay Reshape Scour for Scrap Sojourner's Companion Sphinx Summoner Tezzeret the Seeker Tezzeret, Cruel Captain Tinker Transit Mage Transmutation Font Transmute Artifact Treasure Mage Tribute Mage Trinket Mage Trophy Mage Urza's Saga Vexing Puzzlebox Whir of Invention
Geist of the Archives: Spirit No.2, a little heavy and it doesn't have Flying, yet Scry 1 every turn is very good
Plenty of original collectors actually used the cards to play the game, which makes finding original cards in mint condition extremely hard
Oh, and its activated ability draws you a card
If they ever reprinted it, it would be sort of like Aetherworks Marvel, except without the energy requirements
Shay Cormac's second ability resolves before the spell or ability that caused it to trigger