When picking commanders that are the most fun to play against, I looked for commanders that would help minimize these frustrating elements of the game
Personally, I started playing in 1994 with The Dark
Featuring art from five of Magic's premier artists - Alayna Danner, Adam Paquette, Sam Burley, John Avon, and Seb McKinnon - set in five popular Magic planes, this collection of five enemy fetch lands is sure to turn heads
The set isnt due to release until this summer, but its garnered a lot of attention specifically due to the fact that its the biggest media corporation in the world stepping into a field where theyve got very little experience
You typically don't have loads of instants and they typically are not the key spells you want to be using again
I guess a better comparison is Unexpectedly Absent which still isn't considered a great removal spell, merely passable and it hits everything