You can't add a second and third lore counter to a Saga that's in the graveyard
Because of this, nearly every Commander deck will benefit from including ten or more cards with ramp effects
I flirted a little with making this a Grixis Meandeck, but thats not really my style
Happily, we can count on Mairsil being cast from the command zone a few times throughout the game, but that commander tax will quickly make it a bit costly to do so too much, so we will probably want some other ways to have Mairsil enter the battlefield so let us look for blink (Mairsil goes into exile and then comes back to the battlefield) and bounce (Mairsil comes back to your hand and is recast) effects
(Though now that you've read through this article, hopefully we all realize it's a lot more than that.) It's important to take everything into account and run all the variables we've discussed
Arahbo's hidden strength is since you're only presenting one threat at a time, you're far less likely to overextend and play out your hand onto the board, meaning creature board wipes like Wrath of God are less powerful against you since you're often trading 1 for 1