Whether youre a TCG fan looking forward to the new play elements that this expansion brings or someone in for the art like I am, Disney Lorcana: Into the Inklands is another winner
However, its in Arthurs ability that he truly shines: when played, he can give a chosen character Challenger +2 and Resist +2 (that means they get +2 Strength while Challenging and a reduction of 2 damage thats being dealt to them), plus they can also challenge Ready, not Exerted, characters on the same turn too
You don't have to choose a target for Wakka's second ability
Enchanted cards are Lorcana 's most valuable, even though they don't offer any additional benefit in actual gameplay
Because of its large amount of low-Willpower characters, it's also fairly susceptible to removal actions like Grab Your Sword
You play an Illumineer, a magic user who pulls "glimmers" (reimagined versions of Disney and Pixar characters) into the world to collect lore for the Great Illuminary