Empty Jar Strategy Empty Jar is the notorious mill deck of the format, securing its wins by forcing the opponent through whatever means necessary to draw from an empty deck and therefore to lose the game
[Main] Until the end of your opponent's turn, 1 of your Digimon with [Numemon], [Sukamon], [Nanimon], or [Etemon] in its name can't be blocked and gains "[On Deletion] Gain 3 memory." Card Text 2 [Security Effect] [Security] Reveal the top 3 cards of your deck
BT17-099 U Option Alternative Art Awakening of the Sun Color Yellow Cost 3 Card Text 1 [Effect] [Main] You may play 1 [Marcus Damon] or [Rhythm] from your hand or trash without paying the cost
[When Digivolving] You may use an Option card with a cost of 5 or less in your hand without paying the cost
Doremichord Scale Normal Spell You can only activate this card once per turn
If it has no digivolution cards, or becomes a level 3 Digimon, you can't trash any more cards.) Lower Text - Promo Info theme booster DIGITAL HAZARD [EX-02] CLOSECLOSE EX2-038 SR Digimon Lv.6 Justimon Blitz Arm Color Black Form Mega Attribute Vaccine Type Cyborg DP 11000 Cost 12 Digivolve Cost 1 3 from Lv.5 Digivolve Cost 2 - Upper Text [When Digivolving] Activate 1 of the effects below