Magic: the Gathering Final Fantasy Universes Beyond Mechanics As with the MagicCon: Las Vegas teaser and Duskmourn previews, Magic: The Gathering kicked things off by revealing a host of cards and mechanics that will launch with the upcoming Final Fantasy set
Each colour is associated with a strategy: Steel hits hard, Sapphire is slow and strategic, Ruby hits fast but weak, Emerald is about thinking beyond the playing field, Amythest nerfs your opponent and Amber heals and buffs your deck
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If you don't control a creature with power 7 or greater at that time, the ability won't resolve and none of its effects will happen
This is right at home in life gain decks, where any amount of life you gain will be doubled
Consider playing 5-color mana sources like Blitzball and Capital City alongside this for more options though