Since gates don't have basic land types like mountain or island, they cannot be fetched with traditional fetch lands like Scalding Tarn
Additionally, while the Emerald/Sapphire deck card list is full of some impressive names from the Big Hero Six and Chip 'n Dale: Rescue Rangers films, it can sometimes feel a tad bloated
1 Foil etched display commander (on thicker, non-tournament legal card stock)
On top of those cards, you should include Feline Sovereign to boost your cats' stats and turn them all into artifact hate whenever they deal combat damage to an opponent
(If you want to learn more about Gladiator, and you definitely should, go here!) And since Commander is about doing the most obviously over the top stuff Magic can hold, and Standard frequently becomes about the most blatantly pushed stuff anyhow, this is probably a use-ful theory exercise on watching for the right kinds of cards
While it does still rely on winning with the combo in almost all cases this is not a problem in the same way as it is with speed based combo decks