The Power 10 Some dub the Power 9 as a Power 10 since other cards of similar power were printed in the same timeframe, but a few cards fit the bill here
The ability to recast Demilich from the graveyard encourages a resilient gameplan, and the ability to re-cast spells from your graveyard when it attacks
I recently got back into playing Magic after about 15 years, and Im happy that my current more-mathematically minded brain is finding many ways of analysing the game (so expect more posts on this in the near future)
If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) Any spell you cast will be copied if you pay the cost, not just one that requires targets
3 Uncommon cards There are 100 uncommons from Secrets of Strixhaven that can appear in these slots
I get that the bigger creature nets more Food, but since the card is drawn mostly from Hansel and Gretel, who are children, it might have been cooler if the condition for two Food would be a power of zero