My harder decisions I think will be how to fit the following 2 cards into the Scarab God deck and the mono red respectively
On its own, the ability to scope out the opponent's hand traps is still helpful
Lake of the Dead ($120) The decks that capitalize on Urborg, Tomb of Yawgmoth, or load up on Swamps for devotion, love Lake of the Dead
The Counter Trap Fairy combines powerful Counter Traps with Fairy Monsters like Bountiful Artemis that have effects that work when you play Counter Traps
Ace Spec cards are so powerful that players are only allowed one in their deck overall
in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking