The back up strategy is to go get the legendary land Valakut, the Molten Pinnacle, which makes it so if you have five Mountains in play and then play another, you get to deal 3 damage to a player or creature
All five of these lands will see play in Standard
The ability to play on other turns really becomes incredible when you can ramp, draw cards, and grow a huge trampling threat at instant-speed
Rogue's Passage is an unblockable enabler, Abzan Falconer and The Wind Crystal are your flying enablers, and one-sided sweepers like Mass Calcify and Wave of Reckoning open up the board for you
This works pretty well, and I think it improves the quality
And it does so in spectacular fashion, often helming mono-red storm decks that bide their time for a few turns before they obliterate the pod with a well-timed Crackle with Power