Out of Time is an enchantment that will enter the battlefield, untap all creatures, and then phase them out until it leaves the battlefield
For example, you win the game if you control eight Thopter artifact creature tokens as Mechanized Production's ability resolves, even if Mechanized Production isn't attached to a Thopter
To see some early Magic attempts at tug-of-war, look at cards like Flailing Soldier, Chaos Lord, Wild Dogs, Wild Mammoth, and Drooling Ogre
I plan to play 5-10 games with each of them to test out the interactions and see how they shape up against other decks (at which point, if it feels like there might be something there, I'll move on to developing a sideboard)
With Modern Horizons 3 still fresh in veteran players' minds, it's worth stating that our ideal rollout for straight-to-Modern content is just that: the occasional Modern Horizons set
5 Agatha Of The Vile Cauldron Wilds Of Eldraine Agatha is a super-cheap Commander, costing just two mana, and she reduces the cost of activated abilities of creatures you control by X, where X is her power