This will also turn your dorks into an Ancient Greenwarden and play lands from your graveyard, Carnage Tyrant to make it a beater, Grunn, the Lonely King to double its power when it swings alone, Kamahl, Fist of Krosa to Overrun and make lands dorks, Multani, Maro-Sorcerer to grow massively in size and get shroud, Nemata, Grove Guardian to make a bunch of tokens, Primordial Sage and Soul of the Harvest to draw cards, Rampaging Baloths to landfall and game win, and that's just one casting cost
Kronk - Head of Security will let the player move a character with a cost of 5 or less into play for free whenever Kronk banishes a character
Sure the maximum amount of cards you draw off of it is relatively low, it is a guarantee that youll have something in hand
Armory Mice gets a boost to its toughness as long as two permanents entered the battlefield under your control this turn
Her plus one ability is an Anthem effect that grants haste: perfect for sending any fresh Devil tokens in for a quick life swing
The CGC slabs have ridges and they stack, but they don't stay together securely