The Monoliths 1 damage is optional, but the card draw and life loss are not meaning you can deal massive damage indirectly
The games are set in an alternate future where nuclear power got out of hand, causing both vast technological advancements but also the near-total destruction of the world
Dual lands Dual lands ([c]Volcanic Island[/c], [c]Stomping Ground[/c], [c]Morphic Pool[/c]): Unfortunately, there arent enough lands out there that can tap for all the colors you need at once
(They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch
Each Aura and Equipment that phases out attached to a permanent that's phasing out phases in with that permanent and still attached to it
Smugglers Share benefits you if an opponent draws too many cards in a turn and if they play too many lands