Im excited to see what ideas youve got
Youll see Myrel targeted for bounce and spot removal a lot, and the rest of your deck is pretty efficient, so save this card for after some of the spot removal at the table has been applied
Its also a sorcery, so it cant be used in response to an opponent putting a flashback card in their graveyard and flashing it back on their turn
Considering the deck has so many ways to create tokens and redundant artifactsand most opponents dont have more than one creature on the battlefield at a timeGut is a fantastic threat that synergizes with the deck while also being a menace to the Vintage metagame
Id lean hard into land-based ramp with spells like Three Visits, Cultivate, and Nature's Lore
Anyway, Sigarda's Summons gives a powerful buff to all your creatures and evasion in the form of flying, all while still leaving them Outlaws