Look at each creature as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times
Sets also need noncreature spells
It's a bad feeling when you run out of cards because it feels like youre not able to implement your strategy and the winner is whoever gets lucky enough to draw a game-swinging card first
Im looking forward to seeing continued experimentation in this design space
Still, I think the upfront cost as well as the fact that you need to untap with it before you can start exiling stuff makes it a tougher sell than other options as far as graveyard hate goes
While overall Amber/Emerald wins on more of these categories and could be considered the best Into the Inklands starter deck, we would still give the edge to Ruby/Sapphire and its quite likely that it will be remembered for being the deck with the best staples in it, similar to the Amethyst/Steel deck before it