Protect them as they multiply, then wipe out foes with a single attack
Free enchantment recursion every turn is great, and it'll be incredibly easy to avoid those finality counters from mucking up your plans
There are a few more creatures and probably one too many lands, and Ive opted for Second Harvest and Academy Manufactor over token doublers like Parallel Lives
But Sunder the Gateway, as slow as it might be, gives you the modularity to add a Disenchant option to your deck, while mostly relying on its second, more consistent effect
Aether Tradewinds: Solid Limited trick
A 3-mana 3/3 that provides additional pressure and transforms into a stronger version of itself and forces your opponent to 2-for-1 themself to remove it with incidental lifegain attached to the incidental graveyard its rather absurd to think about