These decks are generally in EDH's bracket 2 with no pricey game changers and straightforward with easy-to-understand strategies that make them perfect to get into Commander without a huge financial investment
A few other cards are too mana-expensive for their effects, while some seem good but do not deliver, such as Mechanized Production
Mana ramp cards like Sol Ring or Coldsteel Heart also help to determine the number of lands you can play, since these ramp spells let you hit the determined spot of mana where your deck operates the best
Draft the packs the same way youd draft normal boosters
Whats great is that upkeep trigger: sacrifice another creature for a +1/+1 counter on the Gutter-Dweller is sweet, but of course the real juice is the impulse draw, like an Outpost Siege trigger
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent