In the case of Sazh's Chocobo, when a land hits the battlefield, it gets a +1/+1 counter , meaning that the more lands you can play each turn, the more counters it gets, and despite starting as a 0/1 creature, it can become quite the hulking beast very quickly
Abundant Growth Angelic Gift Astral Wingspan Bitter Chill Cartouche of Knowledge Chosen by Heliod Dragon Mantle Dragon Wings Eternity Snare Fate Foretold Grisly Transformation Historian's Wisdom Hold for Questioning Karametra's Favor Kenrith's Transformation Lithoform Blight Mightstone's Animation Nylea's Presence Pentarch Ward Rousing Read Rune of Flight Rune of Might Rune of Mortality Rune of Speed Rune of Sustenance Sage's Reverie Scourgemark Setessan Training Sheltering Boughs Shielding Plax Spreading Seas Stratus Walk Stupefying Touch Traveler's Cloak Unquestioned Authority Urban Utopia Weirding Wood
A compilation set that will combine cards from Innistrad: Midnight Hunt and Innistrad: Crimson Vow into a single release exclusively designed for drafting, the scale of the set differs from many fans' expectations
They can assign the damage however they choose
Its worth searching around for your local game stores or even some online trading communities for some of the more niche cards
[PP] Barrier - Discard 1 Psychic Energy card in order to prevent all effects of attacks, including damage, done to Mewtwo during opponent's next turn