Assuming youve got five mana the turn after Ojer Axonil is played, even if youve just got five spells that deal one damage each, suddenly youve got 20 damage in hand with nothing else needed
Finally, the deck features a handful of powerful removal spells and wrath effects, spells that can directly turn vehicles into artifact creatures (avoiding crew costs), spells that can protect your vehicles, as well as powerful card-draw engines such as Whirlwind of Thought and repeated token generators such as Outlaw's Merriment, Efficient Construction, Saheeli, and more
IV seems to give this card a little more oomph than Chandra, the Firebrand did, and Im pretty sure bloodrushing a Ghor-Clan Rampager on a Phoenix is one of the dictionary definitions of a BIG GAME (TM)
I kept building though
You can stick with Edgar Markov and build an aggressive Vampire deck by adding more lords, Shared Animosity, and other aggressive tribal-matters cards, or you can go with Licia, Sanguine Tribune and build lifegain combo with Sanguine Bond, Exquisite Blood, Defiant Bloodlord, and the like
Outlaws of Thunder Junction Product Lineup Play Boosters Perfect for Limited Play and fun to open, with at least 1 foil card and the possibility of multiple Rare cards in every pack