MH3 brings back modal dual-faced cards which smooth Magics most nettlesome problem: a system that requires decks to balance lands, the resources that pay for creatures and spells, which actually progress the game
Pile on your cheapest and favorite equipment and aura spells, support them with Impact Tremors effects, and profit
The Sand'y is a 4-drop 2/2 with Islandwalk and then you can tap it to taplock an opposing dork and it cannot untap if your Sand'y is tapped, so it can answer a powerful dork and then when a more powerful one arrives, you can untap and then taplock the new one
23 at 4:30pm CT : All DMU card prices were updated leading up to the 2022 Magic World Championship
I just find it fascinating that this archetype, which even my own younger self has criticized for simple and predictable gameplay, can simultaneously contain such multitudes of deck ideas and still present a different approach to each one
As a bonus, you also get some cat tokens, which also feeds the cat strategy of going wide