We want this 4-color commander to hit hard then make it so that each spell we play brings along another random spell, which can go from removal to card draw to artifacts to a board wipe
After all, the reason slower decks need ramp is to make late plays happen earlier, but our endgame is already happening faster, so its better to close the door before they get going and the spells they cast are stronger than the many cheap spells we're casting
Here are some of the stronger contenders Kor Spiritdancer Pernicious Deed Myth Realized Gnarled Scarhide Starfield of Nyx Sarcomancy Commune with the Gods Sigil of the Empty Throne Rancor Aegis of the Gods Paralax Wave Spiteful Returned Whip of Erebos Heliod, God of the Sun is near impossible to turn into a dork in this deck but he is still a worthy inclusion
The Cost of Madness Circular Logic Youve probably figured this out by now, but the entire reason this article was written now is because of the curious case of Circular Logic dominating the headlines of our hobby this week
Now, onto the decks
Erebos, God of the Dead Cage of Hands is the engine card from the precon, letting you replay it over and over and ratchet up experience counters