Plus, the art has it flinging a creature
Somewhere in between these spicy spoilers, we also saw Summon: GF Ifrit, the first common MTG Summon card revealed for the set so far
Zendikar Rising showed us how powerful having a card that doubles as a spell and a land can be: at the cost of a little bit of efficiency on either side (or life if were talking the mythic cycle), having a land drop when you need it or an impactful spell if you dont makes for some great cards
This combines two things Goblins like to do, make more tokens and punish the hell out of the rest of us
In Commander, resolving one of these bad boys (or having one put into play via more nefarious means, such as with Muxus) is often enough for you to pull well ahead of your opponents on board
What did you think of my first list of Top Ten from this set