A typical game plan for white
(It's an artifact with ", , Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand
Every dual land comes with a cost or trade-off: Life payments Shock Lands cost 2 life, Pain Lands cost 1 life per colored mana Tempo loss Tapped entries delay plays by one turn Deck construction requirements Check Lands need typed lands, Tango Lands need basics Conditional reliability Fast Lands fail late game, Battlebond Lands fail in 1v1 To choose the right balance, make sure to consider the format, deck speed, and overall strategy
Characters on the location gain Rush, so they can challenge on the same turn they're played
This is generally worse than a Merfolk Lookter in these kinds of decks as you are only able to get the discard in your combat step making it quite unsuitable for some of the cheat in effects
You've got The PandoricaThe Pandorica to phase that problem right out for someone else to deal with later