Coat of Arms combined with unblockable creatures make for a devastating combo that deals giant outbursts of damage
In a meta where Exile is so common, it's important to know how to play around it
In most cases, loading up on the energy cards ends up leaving you with a pile of cards that feels overall mediocre, even if there's some decent stuff in the mix
Master Duel, these archetypes have been split into different secret packs that can be unlocked by crafting a card from specific archetypes
There's certainly an argument for this as Tinker has led to some of the most broken decks ever, still sees play in Vintage despite being restricted, is a staple of Vintage Cube, and is banned in several formats
If I am playing it in my deck, then I like it enough to bring it back for another go