Invasion of Innistrad/Deluge of the Dead Here be monsters Our final battle card from March of the Machine is the Invasion of Innistrad, a four-mana Black battle with five health and flash
Instead, use your burn, counterspells, killspells, or even a creature with deathtouch to handle the trampler
You need a strong reason to play this, like Slobad, Iron Goblin perhaps
Grindy creatures that offer immediate and extended value thrive in that format, and this looks like an all-star for black decks
It's a great counter to any card that might win the game, and can help you win the game against something like a Thassa's Oracle combo since that user won't have a card to draw when their turn comes back around
Chandra, Hope's Beacon The best finisher Chandra, Hope's Beacon specifications: Pros Game-ending threat once she lands Brilliant red control finisher Copying big spells is very fun Cons Slow and telegraphed Needs a very specific strategy to enable her Although most red planeswalkers slot nicely into aggressive decks, Chandra, Hope's beacon is a formidable finisher for a slower red deck