Some blue ramp cards might perform better against specific decks or strategies
Were still going to cover them here (loosely ranked from worst to best) so you know the best playable options available, but given the opportunity, leaning on another color and/or mana rocks when possible will usually yield better results outside of specific strategies
Picking ink types comes down to player choice, as there is no direct advantage or counter type for each ink
Drop rates for this card werent officially announced by Wizards, but its safe to say this card is obscenely rare
13 Temporal Mastery Temporal Mastery is a sorcery card that allows you to do the rare event in which you can take an additional turn following the turn in which it is cast
Naturally, you need a pretty decent ability to offset that rather subpar set of stats, but this Scute gets the job done