Beyond self-enabling, that mill is the best part of Thieves Guild Enforcer, the perfect counter to the topdeck tutor cycle that sees play in nearly every deck with access to them: Try this one weird Rogue
Illustrated by Wylie Beckert Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
If your deck runs high-impact creatures, this enchantment can end games the moment it resolves
Thats because, also like Clue, you are able to ask other players if they have certain suspects, weapons, or rooms in their pile, but here making those guesses is restricted by Magic mechanics: you get the opportunity to do so only when you either deal combat damage to another player, or exile six mana value worth of cards from your graveyard at the end of your turn
(Blue-White-Red) Mutant Menace (Black-Green-Blue) Each box has a complete Commander deck that is ready to play: 2 Traditional foil new-to- Magic legendary creature cards, either of which can serve as the deck's commander 98 Non-foil cards, with each deck featuring new-to- Magic cards: Scrappy Survivors: 38 new-to- Magic cards Hail, Caesar: 37 new-to- Magic cards Mutant Menace: 41 new-to- Magic cards Science!: 38 new-to- Magic cards 1 Foil-etched display commander (a thick cardstock copy of the face commander card with foil etched into the card's border and art
Purphoros, God of the Forge, as you can imagine, goes in Impact Tremors style decks, usually in builds that spew Goblins