This is periodically a thing in 60-card formats when green ramp is a bit poor, like right now in Standard
That last part is about to change, sure, but it still feels as though we could have had a day and night themed deck given that this mechanic is new to Midnight Hunt too, despite it basically being a more logical way of explaining the Werewolf transformation, and one that we hope causes an errata onto old Werewolves where possible
The Secret Lair team has put together a timeless Superdrop that features cards and art inspired by five iconic decades of dungeon delving
For the decks youll slot these into, its all upside because youll have many cards that enter and do something good, like gain life, draw cards, or make opponents discard
Edric is way stronger, but for my purposes he was too strong
Put one card in the ink pool (inkwell)