Being uncounterable is often blank and as such relatively minor but there are more than ten counterspells in most cubes
I have complained a lot about 3 mana ramp and so 4 mana ramp is really not at all exciting
Many of the early games focused on retrieving magical, elemental crystals to defeat the villain of the game or restore order to the world
Note that this effect doesn't have a duration and will last until the creature leaves the battlefield
I'll include card name, format(s) in which the card was played, and an explanation of why the card made the list
11 Divine Intervention Declares The Game A Draw First Printing: Legends White mana is all about justice, defense, civilization, and the law, and that is reflected in cards that protect creatures or let players gain life to stave off death