The 26 excess damage cards that you can play in Commander are: Aegar, the Freezing Flame Bottle-Cap Blast Contest of Claws Cramped Vents Fall of Cair Andros Flame Spill Gandalf's Sanction Goblin Negotiation Hell to Pay Lacerate Flesh Maarika, Brutal Gladiator Magmatic Galleon Megatron, Tyrant / Megatron, Destructive Force Nahiri's Warcrafting Overclocked Electromancer Pigment Storm Ram Through Ravenous Tyrannosaurus Rith, Liberated Primeval Toralf, God of Fury / Toralf's Hammer Torch the Witness Unleash the Inferno Vikya, Scorching Stalwart Windswift Slice The five digital-only Alchemy cards are: Best Excess Damage Cards Ram Through Ram Through, originally from Ikoria , was one of the first excess damage cards printed, and is the most popular in casual Commander decks
In the space of two weeks, I went from not being qualified for anything to being qualified for both Nationals and the Pro Tour
Its seen play in Modern, but Delighted Halfling impresses me most in Commander
Out of a set of roughly 300 cards, the inclusion of Banding as a mechanic only makes sense if the designers thought that some players would be able to play many banding creatures out of those two commons
Karl : So
I'm not sure how many times you'll want to play this spell -- perhaps out of desperation in a Limited match